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| The
World of Warcraft |
| Paladin |
| The
divine hammer using fighters of Warcraft. These holy knights use
a combination of priest spells and warrior brawn to smite their
foes.
"Me-self, I don't get these magic usin' warriors, but they fight for Bronzebeard and that's good enuff fer me" -Trudge
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| Skills
and Abilities |
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Divine Shield:
A spell that renders a Paladin immune to melee and spell damage
for a short period of time.
Devotion Aura:
Increases the armor factor and spell resistance of all friendlies
within the aura.
Holy Light:
Heals a friendly target or damages an undead/demonic enemy.
Imbue:
Confers magical powers to a weapon.
Resurrection:
Revive an ally from the dead.
True Sight Aura:
Increases the chances to hit a target for all friendlies within
the aura.
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| Strengths |
| Paladins
make everyone around them better through the use of auras, which
means they will always be a popular class to group
with.
In addition to grouping, they can help heal and still survive as
a primary tank. Paladins are a highly versatile
class and appear effective for both grouping and soloing.
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| Weaknesses |
Like Warriors, Paladin's lack
range. Unlike warriors, however, the Paladin doesn't
have a ton of hitpoints to simply shrug off damage. To compensate,
the Paladin MUST use the offensive and defensive spells at his/her
disposal. If the mana bar is empty, the Paladin is nothing
more than a weak Warrior and easy prey for many enemies.
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| Screens |
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